I finished BioShock: Infinite last night and loved every second of it. Ken Levine and the rest of Irrational blew my mind yet again, and this time, it was in one more way: attention to detail.
I wanted to show exactly what I meant, so I uploaded several (non-spoilery) screenshots I took mid-gameplay that I found to be exceptionally-well.
Everyone knows everything in Infinite was superb, from story to gameplay, from sound design to art style and from graphics to animations, but it was also mind-blowing in all the little things. Nearly every single texture was given its fair share of attention, crafting the game’s visual design precisely and making it all look like a twisted-yet-stunning Pixar movie.
Models were also given a lot of work, making characters look alive in every way. Post-processing wasn’t just thrown in for measure, and words like “Ambient Occlusion”, “Dynamic Shadows” and (obviously) “Bloom” weren’t tossed around like buzzwords. All of these effects were fine-tuned up to the point of perfection, giving the game its polished, well-made appearance.
It’s one of the few games that make dynamic shadows look like real shadows and not just staircase-silhouettes. One of the few games that managed to do on-character dynamic shading well. One of the few games that don’t overdo bloom like it’s the 21st century’s 3D (in games).
All of this comes together to make you believe the world of Columbia, immerse yourself into it, breathe its air and live it. Some games managed to break my immersion with clumsy animations, horribly low-resolution textures (I’m looking at you, Mass Effect 2 dialogues) and sound bugs. BioShock: Infinite did none of these.