A geek, gamer and programmer from Israel. I'm primarily a PC gamer with a few PS3 games. I usually post gaming-related content, music and my own thoughts on plenty of things.
Catching Elephant is a theme by Andy Taylor
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Indie Game: The Movie has a release date — June 12th 2012, everywhere. Get it on Steam, iTunes or the official website for just 10 bucks.
Gave the Mass Effect 3 demo a shot yesterday, and all the hype for ME3 I didn’t really get to this point suddenly flooded me. Combat is just the same, but the environments, soundtrack & story featured in the demo was top notch. BioWare are very good at integrating stories into their games tightly. Plus, I noticed some slightly non-linear character progression in the third game, which is a good thing compared to the abysmal character linearity in ME2. I’ve yet to try any of the power-focused classes to see if they fixed the over-reliance they had in ME2 (I played as Infiltrator), but so far I like what I’m seeing.
Honestly, I used to not like Mass Effect that much anymore because ME2 didn’t have any of the familiar RPG elements ME1 had — character progression was linear and barely had room for choice (two Infiltrators were nearly alike no matter what you picked), weapons were very much alike apart from visuals (and the differences they DID have weren’t outlined cleanly and were “brushed aside”) and the game entirely felt like a shooter with a couple RPG elements attached.
However, ME3 already fixed much of that with weapon customisation and some choice in character stats & abilities progression. I like it a whole lot more than I did before, and now I’m tempted to get it. Though, I’m really not looking forward to learning to live with Origin.
I took tens of screenshots as I played the demo and uploaded about 36 of them. You can see them all here. (They are all spoiler-free! Unless you don’t know the starting point of Mass Effect 3 or the end of Mass Effect 2 at all, in which case these MAY be spoilers to you. Nevertheless, no dialogue appears in any of them.)
Did this in Portal 2 a few days ago. “Propulsion Catch” (chapter 8) in 00:36.51, with 5 portals. And I’ll just say the way I solved it wasn’t the conventional one.
Took me an hour of practice, but it was worth it.

UPDATE: The giveaway is closed, don’t submit any further entries.
This blog post was also posted on my Destructoid Community Blog
Time for a giveaway, folks. I walked out of Eurogamer Expo 2011 with several CS:GO beta codes, and this coming week I’ll give away one of the codes. This giveaway is only open to PC Steam gamers, as the codes I got were only for the PC beta — sorry!
To join the giveaway, join Destructoid’s unofficial Steam Community group Steamtoid, open the giveaway announcement and answer this question: (via comment) “What is the acronym CS:GO for?”. The challenge is to think of your own interpretation of the acronym, so don’t answer with “Counter-Strike: Global Offensive”. The most creative response wins the code. :D
Seeing as the beta has yet to begin, the giveaway will run until this Wednesday, the 26th of October 2011 at 20:00 UTC/GMT (13:00 PST) (26/10/11), so you’ll have plenty of time to think of a clever response. Good luck!
Fantastic work. This is one great, darker side-story in the world of Portal.
Oh now this is special. Properly special. Extraordinarily talented map creator Douglas “TopHATTwaffle” Hoogland was commissioned by one Gary Hudston to create a very particular series of Portal 2 levels. Working with Rachel “Miss Stabby” van der Meer, he set about creating some truly spectacular Portal 2 puzzles that lead up to, well, something of a proposal.
The Gary Hudston Project, as the task became known, was Gary’s means of proposing to his girlfriend Stephanie. Which is pretty damned romantic. It could also have been rather cheesy, were it handled by a less talented team. But Hoogland and van der Meer have created something really spectacular (if Valve aren’t offering them jobs soon, I’ll be surprised) and you can watch the whole thing here:
Wow, that was very, very awesome.
Three tracks from Dead Island’s soundtrack were released, apparently. This is the main theme, and here are two more tracks: Zombie Rising and Surrounded by Zombies. They sound really, really good. I just hope the game itself is as good as the soundtrack!
I got Terraria three days ago during the Steam summer sale with three other friends and we already hit 23 gameplay hours. (Not combined) This game is insanely fun and isn’t just “Minecraft in 2D”. Yes, it was inspired by Minecraft, but the sheer amount of items, areas, biomes, items, enemies and NPCs in this game sets it apart from Minecraft by a nice, big distance. Plus it has a great soundtrack. I highly recommend it, especially if you can get the game with a few friends and play together in multiplayer mode!
You can get it right now on Steam.
I want to play this!
Oh my god. This is Canvas, a Source modification that’s been in development for over two years. I hope this mod actually does get released and doesn’t get abandoned like many other brilliant Source mods.
The song in this trailer is “Fantasy” by The xx.