A geek, gamer and programmer from Israel. I'm primarily a PC gamer with a few PS3 games. I usually post gaming-related content, music and my own thoughts on plenty of things.
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EDIT #2: You know how Adobe touted this update as “groundbreaking” (or some other fancy word) for using hardware acceleration? Well, ironically, disabling hardware acceleration makes playing content smoother. 720p runs at one frame more and 1080p runs at two frames more. Wow.
EDIT: After discovering YouTube’s new diagnostics tool, I was able to test this with Lady Gaga’s Alejandro music video (which is a good test candidate - scenes and camera angles keep changing, putting Flash to work) and it got 10-12 frames per second, when sometimes it jumped to 7 and 8. Testing it in 720p resulted in a maximum of 25 frames, when it ran at 23 frames most of the time. Info corrected. (1080p proof (TinyPic resized it to 1600x900), 720p proof)
As of this writing, trying to use the newest version of Flash to play full 1080p HD content from YouTube results in 7-12 frames per second. When the Flash Player 10.1 beta only started, full 1080p HD video worked flawlessly. As it progressed, performance was awfully degraded with every version. Even 720p doesn’t run flawlessly. I mean, it comes close to 30 but it doesn’t actually reach 30, but 23-25 instead. (Not as bad, but this still shouldn’t be happening with 720p video.) I guess I’ll be using Chrome’s native video player for YouTube from now on.
This is occuring on a PC with a Intel Core 2 Duo 2.8Ghz (3MB L2 Cache) processor, 4GB of DDR II 800Mhz RAM, a Nvidia 9600GT GPU and Windows XP. In plain English, this computer is strong enough to play full HD at a smooth 30 frames per second by just using the CPU. The irony is that 10.1 added GPU acceleration support.
Bravo, Adobe. You managed to screw up Flash again.