A geek, gamer, programmer and Dtoider from Israel. I'm primarily a PC gamer with a few PS3 games. I know my way around C#, Java, Javascript, HTML & CSS. I usually post gaming-related items along with great music, funny things and my own thoughts on plenty of things.

 

not-quite-normal:

Here it is!  I really wanted to do more clips, and maybe put some GLaDOS in there too, but I have to stop working on this for my own sanity. 8D  I don’t really know what else to say other than I hope you guys like it!

This is amazing!

Eurogamer 2011: A Recap, or How I Joined Destructoid

Prefer to read this on Dtoid? Some of my posts will be syndicated on my Dtoid Community Blog. Like this one.

Last weekend, I was at Eurogamer 2011. I got to play lots of great games before their release, but that was not the highlight of the weekend. Not in the slightest.

On Thursday, I indeed went around the expo, played a (more than fair) share of games, saw some neat developer sessions and got some great swag. No, plenty of great swag. But on Friday, that changed. I still went to the expo, I even came to the line early and waited patiently for the doors to open. But after the expo and during it, I hung out with some of the coolest people I’ve ever met.

Thursday was the least busy day of the expo, probably because it was initially a “Preview Day” for press people or something of the like. I actually played more games on this day than I did on the other days, combined. Queues were significantly shorter, developer sessions were not packed and some game stations had no people playing them(!). On this day, I met my first Dtoider - Wayne. We talked, played some fighting games (I beat him at Tekken Tag Tournament HD, he beat the crap out of me in UFC 3 Undisputed), and had fun. I also got a free OnLive Game System.

There were also tanks outside, advertising World of Tanks. Yes, motherfucking tanks.

Friday was different. It was packed. Massively packed. Wanted to play Skyrim? Arkham City? Battlefield 3? Modern Warfare 3? Forget it. On the upside, I met DJ from Valve and I talked to him about Counter-Strike: Global Offensive and gave feedback. Great guy! But, the highlight of that day was in the evening, when I went to see Jurassic Park at IMAX UK with some Dtoid folks. I met some of the Destructoid Europe group — Beccy, Nik, Jamie, Joe, Jake, Gavin, Sam and more — and we got to see big-ass dinosaurs on a big-ass screen in big-ass digital format.

But, Saturday was the best. I met up with a few more Dtoiders at the expo — Sean, James, Adam — and we hung out, talked, played video games (though we usually stuck around in the older games section at a pre-release games expo — the horror!), and just generally had fun. We went out to eat during lunch-ish and I got to know them better, while they learned of the guy who made it all the way from tiny Israel. I played some Tekken Tag Tournament 2, which was orgasmic. GOTY right there, folks. It’s a game I’m going to pre-order, and I barely even buy console games (I’m primarily a PC gamer). Also, I played Street Fighter x Tekken.

Come Saturday evening, we went to the Eurogamer-StickTwiddlers Expo After-Party, where we were a giant Dtoid group - tens of us! We were literally stuffing the upper floor and the open area next to it. It was one of the best nights of my life, easily. I met the Destructoid Europe Community Manager, Hollie Bennett, who’s kind of a big deal. She was really surprised I came all the way from Israel and that Destructoid reaches that far. I met a lot more people at the party — Jordan, Gandy, Aidan, Becca, to name a few — and had a blast. We goofed around like only the internet’s dirty uncle Destructoid can, I made a whole bunch of new friends and some best friends, and I simply had the best night of my life that night.

Oh, and I met Mario and Professor Genki at the expo.

 

On Sunday, which was the last day for the Dtoid group and the expo (I was already dreading the idea of the weekend ending!) we went to Bodeans and had some meat in and around our mouths. I tried pork for the first time in my life, which, in a cliché way, tasted a whole lot like chicken (surprise!). I didn’t do much at the expo then, but I hung out with the Dtoid crew again, laughed at Kinect (lol movement-controlled gaming), and later that day I went for drinks with them. We laughed and had a great time. But, through the evening something bothered me terribly and I ended up talking about it to one of the group, who was a great listener and gave me great advice. She helped me with a genuine, big problem I had and put my mind at ease. For some reason, I felt like I could trust her, and apparently my feeling was correct. Through the evening, I spent some amount of time talking to another specific Dtoider and we became great friends. Great in that way that makes you feel like you’re going to remain great friends for a long time, and that it wasn’t just an awesome night.

To make a long story short, or TL;DR, I had the best weekend of my life with Destructoid Europe. I met a bunch of new friends and, as you can see above, some even became part of my inner friends circle. There’s something Hollie told me several times that I remember clearly: the Destructoid community is more than just a bunch of people to share funny cat pictures with — they’re a group that you can talk to about serious stuff, too. They’ll understand, weigh in their advice, and be generally awesome about it. It’s a group you can actually talk to rather than just “goof off” with (Even though the latter is also very much possible with them. Too possible). She was right.

And it was that weekend that I wanted to be a part of this great community. A great group of people that not only shared my interests and were funny and interesting, but also listened to what I had to say and could be serious when it was time to be serious. A group that is not just an internet group, but more than that. A group you never want to let go of.

After Sunday’s hangout, I was very sad to leave them and say goodbye. It was also a rushed goodbye, because my train had just arrived. But more than that, I just met a bunch of people I actually fit in with very well and I didn’t want to say goodbye. But I had to.

And that was a full recap of Eurogamer Expo 2011. I’ve gone back to my original life now, but I’m staying in touch with them. I’m anxiously waiting for the next meetup, which hopefully won’t be too far off. There is no way I’m leaving Dtoid Europe now that I’ve seen the awesomeness that it is.

Oh yeah, and we had our group photo taken on a motherfucking tank.

Rated I For Indie

Because I love indie games so much, I started a blog about them. On Rated I For Indie, I will feature free and paid indie games I come across around the web, from action-packed adventure games to puzzle-filled platformers. You can even submit games you find online and I may feature them!

Everybody loves Portal 2!

Now run to your nearest store/computer and pick up a copy for your PC/Mac/PS3/Xbox 360. Now!

Review: Sam & Max - The Devil’s Playhouse

Note: This review was written right after playing episode 5, late at night, so it’s not particularly lengthy or descriptive. I may revise it or write an entirely new, longer one soon. (With the same score and opinion, obviously.)

Ever since I played episode 104 of Sam & Max, I liked this Freelance Police duo and wanted more. After playing The Devil’s Playhouse, Sam & Max has become a game series I love.

Season 3 brings action, top-notch comedy and difficult-yet-fun puzzles together to create a cinematic experience. It also introduces a five-chapter story, rather than five separate crimes like Telltale did in the previous two seasons. This makes The Devil’s Playhouse a complete, continued experience with a bright, big story arc.

The season starts off with a bang in The Penal Zone, in which a specific “space gorilla” named General Skun-ka’pe has escaped a dimensional prison called The Penal Zone and you have to imprison him once more. The game plays out well, with the new (optional) gamepad controls proving themselves to be very comfortable and intuitive.

The plot is very well-written, and each chapter’s own story is very interesting and blends in with the rest. This season had several twists, some major, some minor, some comical and all fit in with the rest of the story very nicely, in my opinion.

This season is very funny. While some parts made me laugh out loud, some also made me laugh my ass off. The various references to pop culture, jokes and sheer comic relief are great and fit in perfectly.

Finally, The Devil’s Playhouse deserves a score of 9/10 in my book.

5 more mutations coming to Left 4 Dead 2! With “everyone’s a tank” mode!

Valve recently announced 5 new mutations for Left 4 Dead 2, featuring a brand new, mysterious “everyone’s a tank” mode:

We don’t want to give away all 5 of the new Mutations, but we will give you a bit on one. Do you ever play Versus and wish you could be the Tank? Did you ever wish you could be nothing but the Tank? And when you died you spawned as the Tank? And all your friends were Tanks as well? The new Mutation Taaannnk!! is a little like that. And by a little, we mean exactly like that.

And of course, Valve also clarified the whole “will I get all 5 new mutations too if <insert random conditional>” issue:

Let’s first clear up the confusing part. Mutations are a Left 4 Dead 2 exclusive. PC and Mac players get the 5 new Mutations. Xbox 360 players only get the 5 new Mutations if they are also owners of “The Passing” DLC.

I’m waiting for single-player versus. You know, that single-player console hack you can do to play as the Infected against Survivor bots!

Left 4 Dead 2 is coming to Mac this Tuesday! (with The Sacrifice!)

Valve:

Left 4 Dead 2 will be released on the Mac Tuesday October 5th. If you already own it on the PC, then you own it on the Mac. All you need to do is install it on your Mac and start playing.

Epic.

But sadly, Left 4 Dead will not be released for OS X on the same day…

Sorry Left 4 Dead owners, the Mac version is coming but we are running a little late. We hope to have it out in time to celebrate Halloween on the Mac. When released, L4D1 Mac players will receive the same great treatment. All the previous released updates and DLC for free and the ability to play an extensive library of community content. More information on the release date as it nears.

Nevertheless, this is still epic.

R.U.S.E. Won't Use Ubisoft PC DRM, Will Be Playable Offline Thanks To Steam

G4tv.com:

Ubisoft confirmed today that thanks to Valve’s Steam platform, the publisher’s upcoming strategy game R.U.S.E. will be playable offline, thereby sidestepping Ubisoft’s oft criticized DRM protection.


“When R.U.S.E. is released in September,” Ubisoft senior community developer Aymeric Evennou posted on the game’s official forums, “it will benefit from Valve’s Steamworks API to offer the best community experience to players. Consequently, a Steam account and Internet connection will be required to activate the game, as per Steam policy. For this reason, R.U.S.E. will not use the Ubisoft protection. Single player can be played offline.” 

Ubisoft has been dealing with the fallout of its decision to introduce PC security protections that require a constant internet connect to play offline since the release of Assassin’s Creed II back in March. Shortly thereafter, Ubisoft’s servers were hacked, preventing some ACII players from being able to play the game.

It will be interesting to see whether Ubisoft will run into the same problem it had with ACII and Silent Hunter 5 when it tries to release R.U.S.E. on Steam in the UK. I guess we’ll find out for sure when the game releases next month. I’m waiting to hear back from Ubisoft about it, so stay tuned.

YES! This is the beginning of the end to Ubisoft’s ridiculous “Online Platform” DRM scheme.

BioShock Infinite was recently announced by Irrational Games, the geniuses behind the first BioShock. Being a diehard BioShock fan, I acted how you would expect: I freaked out. (In the good way!)

Infinite is a prequel that takes place in Columbia, a steampunk city floating in the sky, at 1918. Yes, the BioShock franchise is leaving Rapture! As much as I loved Rapture, I do think it’s time to leave it. 2K Marin still managed to make great use of Rapture in BioShock 2, but they were squeezing the last drops. We all know Rapture already, using it once more will not do any good to the franchise. It was a genius move to replace Rapture with the entirely opposite Columbia: up in the sky versus down in the sea, visible to all and a symbol of humanity’s technological progress versus hidden to everyone and secret & brutal and harsh versus “calm” and bright. In addition, Infinite’s Columbia is just as amazing and exceptional as Rapture. It’s not as scary, but it’s seems like the best replacement.

In Infinite people don’t attack you unless you stir up trouble. They don’t just jump on you like they don’t like the shirt you’re wearing, as seen in the first game. In addition, the scuba-diving Big Daddies are replaced by much scarier, mechanical steampunk giants powered by what appears to be a human heart. Also, according to the story you are an agent sent to Columbia to track down Elizabeth, a woman who was kidnapped and is held prisoner in Columbia ever since she was a child. This brings me to the next point - in Infinite, you gain a companion: Elizabeth! The two of you combine your Plasmid powers to unleash devastating attacks on your enemies and progress through the game. The rest of these changes can be found on Shacknews’s (excellent) article “BioShock Infinite Reveal Preview”.

Being a diehard fan, there’s already a 90% chance I’ll pre-order this game. Sadly, we’ll have to wait until 2012 to get it. :-(

P.S.: I see a “Games for Windows” logo but I don’t see the “LIVE” logo! Yay!